Tools

HOUDINI

uberNoise – This is a video demonstration of a vops based ubernoise that I have created.
Spiral Tool – This is a video demonstration of a spiral tool that I have created.
Grass Tool – This video demonstrates a grass tool I have created.
Fern Tool – This video demonstrates a fern tool I have created.
Fence Tool – This video demonstrates a fence tool I have created.

PYTHON

offsetFileNumber.py

-requires PyQt4
-written in python 2.5.4
-Can be called using CommandLineTools.py -o

Usage: python offsetFileNumber.py
This script allows a user to update trailing digits on files names.
EXAMPLE:
myFile.0001.jpg  —> myFile.0010.jpg
myFile.0002.jpg —> myFile.oo11.jpg

fileVersioning.py

Usage: python fileVersioning.py
This script adds version digits to all files ( of a selected type ) in a selected folder.
EXAMPLE:
myFile.jpg —> myFile.0001.jpg
myFile1.jpg —> myFile1.oo01.jpg

simLink.py

Usage: python simLink.py
This script simlinks all files ( of a selected type ) from one directory to another directory.

CommandLineTools.py

This script currently versions files and simlinks files.

- requires PyQt4
-requires offsetFileNumber.py, fileVersioning.py, simLink.py
- written in python 2.5.4

Usage: CommandLineTools.py [options]
Options:
-h, –help show this help message and exit
-v, –version, invoke versioning operation
-s, –simlink, invoke simlink operation
-0, –offset, invoke offset operation

renamePro.py

This script renames files. It has a lot of options. Check it out!
-required wx
-written in python 2.5.4

MAYA

AnimatedObjSequence.mel

This script imports a sequence of OBJ files, hooks all of the imported objs to the
first imported OBJ as a blendshape, and keyframes each blendshape to its corresponding frame.
It then deletes all of the blendshapes leaving you with the first object animated.

bsfFixBlend.mel

This script will reset accedentally moved points on a blendshape.

ComponentJitter.mel

This script Jitters a selection (transform or component).

subdNameKeep.mel

This script toggles between polys and subds and keeps the naming.

wb_CollapseRingsBetween.mel

This script will collaps all edges between two selected rings.

wbScatterOnNormal.mel

This script will scatter one obj on another objects orienting towards the surface normal.

ShakeyCam.mel

This script will make a selected camera into a shakey camera.